Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn’t find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week 🙂
Try League free today! (really! fun)
Get notified when i upload!
intro song: Lyre le temps – LOOKING LIKE THIS
hunter is a fucking beaut still..
Xem thêm bài viết khác: https://mhairisimpson.com/game/
reTOPOLOGY like in topological maps. Beyond that great video.
You havent ask for it but the internet forgives you for not mentioning blender
this is gonna save me some college money….
Bro I want one new character please create and send me this is number +919663490683
why is no one talking about his warframe skills?
you hit all the major points good stuff
wait. are you a technical director? in case you are: love your user name
I have a sketch, where should I go next?
Wow, what a nice overview. Loved it. Thanks
What would be the best programs I should get to create Characters and which ones would work together the best I'm still in high school and I want to get a jump start on trying to learn how to make characters before I go to college
Love the video man, lots of great info. These different steps and software, could you list them in the description?
I as a game dev think that blender is the best for beginner's
Learned more here in about 5 minutes then I think I have elsewhere in weeks. Good work, Tiedie.
really helpful overview!
I'm actually in the process of learning Zbrush currently, (been at it around a Year) though i'm not learning it for video games, persay. i'm an Action Figure/Statue/Mask (pretty much anything to be honest) Sculptor, but lately everywhere i get hired at, they're asking if i know Zbrush in depth, cause the Industry pretty much over night went to Zbrush over using Clay/Wax. so i was like UGH, Great. SURE I CAN LEARN A WHOLE NEW TOOL, ive only spent uh….35+ years learning how to do it with my Hands, im sure it will be SIMPLE!
actually, it IS pretty simple! hahaha. Zbrush blows Clay/Wax out of the WATER. i haven't so much as touched Clay or Wax since i started learning Zbrush. i'm SO happy i gave it a go! some of my fellow Sculptors (who are older than i am) REFUSE to learn it, but that is such a bad idea.. if you stop learning, you are pretty much resigning yourself to failure and death..
Wait, are the final versions of meshes normally sculpted and then broken down into fewer faces with an algorithm? Or are they reproduced from scratch by hand using a sculpted mesh as a reference? If I could sculpt meshes rather than building them out of shapes by hand, that'd be so much less painful. All that frustrating tweaking of individual vertices.
Where can I find that
Full process? More like an overview or summary of the process.
So most studios don't use blender perhaps.?
Your the best
The high-resolution mesh/sculpture is often made first nowadays and then retopologized into a more basic mesh
you did not mention Blender 😢
This video helped me make a character, I'll try and make a 3D character and try and make a game
No mention of weighting? Its a massive part of rigging. Or is that the animators job?
He was playing Warframe
You didn't mention skinning. After rigging you have to skin the model which basically takes the rig and tells which part of the mesh to control
BLENDER dont forget BLENDER xD
I was already doing this process 😀
I did some concept art but the rest just seems complicating
I wanted to learn this for months! Thanks! I actually did not know how do they do this before you told me about the chain of modelling then sculpting, and etc…
Nice idea for a video, but I think it you have worked better with you making or showing the steps one by one with one example. It's very distracting to watch Warframe gameplay with just a couple of images to illustrate your points.
can you do skeleton of your character in zbrush and then export it to unity?
Same here. I want learn to graphic design
Thanks for the help man!
Neat. Question; how much of this process can be done in blender?
Doing 3D mainly as a hobby i can savely say…. i f***ing hate retopology and i cant even say why xD
Computer arts student at uni here, as far as I've learned over the years if you're making a mesh for a game (or anything really and especially if you're rigging it) you do not want any polygons to be triangles. They need to be 4-sided shapes, not necessarily a square shape but it needs to be 4 sided. 02:45 I noticed a few triangles.
You really think modern CPUs can render thousands of objects in the same scene if they were as detailed as shown in 2:25?
Ofcourse not, I'm pretty sure they use textures to give you the illusions of depth with "normal maps" or whatever.
1+ dislike for having warframe footage
Can't wait to learn this from my course
You forgot a step point weighing /morphs