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How Video Game Characters Are Made (FULL PROCESS)

admin by admin
June 25, 2020
in Game
42
How Video Game Characters Are Made (FULL PROCESS)



Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn’t find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week 🙂

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Comments 42

  1. NoCultist says:
    2 years ago

    reTOPOLOGY like in topological maps. Beyond that great video.

    Reply
  2. amanuel davinchi says:
    2 years ago

    You havent ask for it but the internet forgives you for not mentioning blender

    Reply
  3. Mimikyu Lord says:
    2 years ago

    this is gonna save me some college money….

    Reply
  4. Sekar K says:
    2 years ago

    Bro I want one new character please create and send me this is number +919663490683

    Reply
  5. 3x6 says:
    2 years ago

    why is no one talking about his warframe skills?

    Reply
  6. shadowgaming Gaming says:
    2 years ago

    you hit all the major points good stuff

    Reply
  7. Hazel Jankowski says:
    2 years ago

    wait. are you a technical director? in case you are: love your user name

    Reply
  8. Jericoe Cassidy says:
    2 years ago

    I have a sketch, where should I go next?

    Reply
  9. Hazim Ijaz says:
    2 years ago

    Wow, what a nice overview. Loved it. Thanks

    Reply
  10. Kryx Von Ayunan says:
    2 years ago

    Thankyou tiedie

    Reply
  11. _ ZenoFwendo _ says:
    2 years ago

    What would be the best programs I should get to create Characters and which ones would work together the best I'm still in high school and I want to get a jump start on trying to learn how to make characters before I go to college

    Reply
  12. Agent Zier says:
    2 years ago

    Love the video man, lots of great info. These different steps and software, could you list them in the description?

    Reply
  13. ADGL YT says:
    2 years ago

    I as a game dev think that blender is the best for beginner's

    Reply
  14. Mickaël says:
    2 years ago

    Learned more here in about 5 minutes then I think I have elsewhere in weeks. Good work, Tiedie.

    Reply
  15. Nathaniel L says:
    2 years ago

    really helpful overview!

    Reply
  16. Trantor The Troll says:
    2 years ago

    I'm actually in the process of learning Zbrush currently, (been at it around a Year) though i'm not learning it for video games, persay. i'm an Action Figure/Statue/Mask (pretty much anything to be honest) Sculptor, but lately everywhere i get hired at, they're asking if i know Zbrush in depth, cause the Industry pretty much over night went to Zbrush over using Clay/Wax. so i was like UGH, Great. SURE I CAN LEARN A WHOLE NEW TOOL, ive only spent uh….35+ years learning how to do it with my Hands, im sure it will be SIMPLE!

    actually, it IS pretty simple! hahaha. Zbrush blows Clay/Wax out of the WATER. i haven't so much as touched Clay or Wax since i started learning Zbrush. i'm SO happy i gave it a go! some of my fellow Sculptors (who are older than i am) REFUSE to learn it, but that is such a bad idea.. if you stop learning, you are pretty much resigning yourself to failure and death..

    Reply
  17. 7dayspking says:
    2 years ago

    Wait, are the final versions of meshes normally sculpted and then broken down into fewer faces with an algorithm? Or are they reproduced from scratch by hand using a sculpted mesh as a reference? If I could sculpt meshes rather than building them out of shapes by hand, that'd be so much less painful. All that frustrating tweaking of individual vertices.

    Reply
  18. California capuchin man La says:
    2 years ago

    Where can I find that

    Reply
  19. Santiago Sanz Feliu says:
    2 years ago

    Full process? More like an overview or summary of the process.

    Reply
  20. Celestial Hydra says:
    2 years ago

    So most studios don't use blender perhaps.?

    Reply
  21. Ethan Alford says:
    2 years ago

    Your the best
    Thanks

    Reply
  22. Kalina Zawada says:
    2 years ago

    The high-resolution mesh/sculpture is often made first nowadays and then retopologized into a more basic mesh

    Reply
  23. Viliam Záborský says:
    2 years ago

    you did not mention Blender 😢

    Reply
  24. Hoggie Gaming189 says:
    2 years ago

    This video helped me make a character, I'll try and make a 3D character and try and make a game

    Reply
  25. Jay Ott says:
    2 years ago

    No mention of weighting? Its a massive part of rigging. Or is that the animators job?

    Reply
  26. Goblin Caesar says:
    2 years ago

    He was playing Warframe

    Reply
  27. IntescyAvenger says:
    2 years ago

    You didn't mention skinning. After rigging you have to skin the model which basically takes the rig and tells which part of the mesh to control

    Reply
  28. Bahtiyar Özdere says:
    2 years ago

    BLENDER dont forget BLENDER xD

    Reply
  29. Mohammad Zain says:
    2 years ago

    I was already doing this process 😀

    Reply
  30. Justin YT 2007 says:
    2 years ago

    I did some concept art but the rest just seems complicating

    Reply
  31. Joy Nigam says:
    2 years ago

    I wanted to learn this for months! Thanks! I actually did not know how do they do this before you told me about the chain of modelling then sculpting, and etc…

    Reply
  32. SebLeCaribou says:
    2 years ago

    Nice idea for a video, but I think it you have worked better with you making or showing the steps one by one with one example. It's very distracting to watch Warframe gameplay with just a couple of images to illustrate your points.

    Reply
  33. Alex Vivat says:
    2 years ago

    can you do skeleton of your character in zbrush and then export it to unity?

    Reply
  34. VitalCow says:
    2 years ago

    Same here. I want learn to graphic design

    Reply
  35. VitalCow says:
    2 years ago

    Thanks for the help man!

    Reply
  36. Timothy Scully says:
    2 years ago

    Neat. Question; how much of this process can be done in blender?

    Reply
  37. Beev says:
    2 years ago

    Doing 3D mainly as a hobby i can savely say…. i f***ing hate retopology and i cant even say why xD

    Reply
  38. SW says:
    2 years ago

    Computer arts student at uni here, as far as I've learned over the years if you're making a mesh for a game (or anything really and especially if you're rigging it) you do not want any polygons to be triangles. They need to be 4-sided shapes, not necessarily a square shape but it needs to be 4 sided. 02:45 I noticed a few triangles.

    Reply
  39. Henry The Cocaine-Sampler says:
    2 years ago

    Yeahhhhhh no.
    You really think modern CPUs can render thousands of objects in the same scene if they were as detailed as shown in 2:25?
    Ofcourse not, I'm pretty sure they use textures to give you the illusions of depth with "normal maps" or whatever.

    Reply
  40. serro csc says:
    2 years ago

    1+ dislike for having warframe footage

    Reply
  41. Eric Massey says:
    2 years ago

    Can't wait to learn this from my course

    Reply
  42. Cain Marko says:
    2 years ago

    You forgot a step point weighing /morphs

    Reply

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