How Video Game Characters Are Made (FULL PROCESS)



Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn’t find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week 🙂

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All Comments

  • reTOPOLOGY like in topological maps. Beyond that great video.

    NoCultist June 25, 2020 2:25 am Reply
  • You havent ask for it but the internet forgives you for not mentioning blender

    amanuel davinchi June 25, 2020 2:25 am Reply
  • this is gonna save me some college money….

    Mimikyu Lord June 25, 2020 2:25 am Reply
  • Bro I want one new character please create and send me this is number +919663490683

    Sekar K June 25, 2020 2:25 am Reply
  • why is no one talking about his warframe skills?

    3x6 June 25, 2020 2:25 am Reply
  • you hit all the major points good stuff

    shadowgaming Gaming June 25, 2020 2:25 am Reply
  • wait. are you a technical director? in case you are: love your user name

    Hazel Jankowski June 25, 2020 2:25 am Reply
  • I have a sketch, where should I go next?

    Jericoe Cassidy June 25, 2020 2:25 am Reply
  • Wow, what a nice overview. Loved it. Thanks

    Hazim Ijaz June 25, 2020 2:25 am Reply
  • Thankyou tiedie

    Kryx Von Ayunan June 25, 2020 2:25 am Reply
  • What would be the best programs I should get to create Characters and which ones would work together the best I'm still in high school and I want to get a jump start on trying to learn how to make characters before I go to college

    _ ZenoFwendo _ June 25, 2020 2:25 am Reply
  • Love the video man, lots of great info. These different steps and software, could you list them in the description?

    Agent Zier June 25, 2020 2:25 am Reply
  • I as a game dev think that blender is the best for beginner's

    ADGL YT June 25, 2020 2:25 am Reply
  • Learned more here in about 5 minutes then I think I have elsewhere in weeks. Good work, Tiedie.

    Mickaël June 25, 2020 2:25 am Reply
  • really helpful overview!

    Nathaniel L June 25, 2020 2:25 am Reply
  • I'm actually in the process of learning Zbrush currently, (been at it around a Year) though i'm not learning it for video games, persay. i'm an Action Figure/Statue/Mask (pretty much anything to be honest) Sculptor, but lately everywhere i get hired at, they're asking if i know Zbrush in depth, cause the Industry pretty much over night went to Zbrush over using Clay/Wax. so i was like UGH, Great. SURE I CAN LEARN A WHOLE NEW TOOL, ive only spent uh….35+ years learning how to do it with my Hands, im sure it will be SIMPLE!

    actually, it IS pretty simple! hahaha. Zbrush blows Clay/Wax out of the WATER. i haven't so much as touched Clay or Wax since i started learning Zbrush. i'm SO happy i gave it a go! some of my fellow Sculptors (who are older than i am) REFUSE to learn it, but that is such a bad idea.. if you stop learning, you are pretty much resigning yourself to failure and death..

    Trantor The Troll June 25, 2020 2:25 am Reply
  • Wait, are the final versions of meshes normally sculpted and then broken down into fewer faces with an algorithm? Or are they reproduced from scratch by hand using a sculpted mesh as a reference? If I could sculpt meshes rather than building them out of shapes by hand, that'd be so much less painful. All that frustrating tweaking of individual vertices.

    7dayspking June 25, 2020 2:25 am Reply
  • Where can I find that

    California capuchin man La June 25, 2020 2:25 am Reply
  • Full process? More like an overview or summary of the process.

    Santiago Sanz Feliu June 25, 2020 2:25 am Reply
  • So most studios don't use blender perhaps.?

    Celestial Hydra June 25, 2020 2:25 am Reply
  • Your the best
    Thanks

    Ethan Alford June 25, 2020 2:25 am Reply
  • The high-resolution mesh/sculpture is often made first nowadays and then retopologized into a more basic mesh

    Kalina Zawada June 25, 2020 2:25 am Reply
  • you did not mention Blender 😢

    Viliam Záborský June 25, 2020 2:25 am Reply
  • This video helped me make a character, I'll try and make a 3D character and try and make a game

    Hoggie Gaming189 June 25, 2020 2:25 am Reply
  • No mention of weighting? Its a massive part of rigging. Or is that the animators job?

    Jay Ott June 25, 2020 2:25 am Reply
  • He was playing Warframe

    Goblin Caesar June 25, 2020 2:25 am Reply
  • You didn't mention skinning. After rigging you have to skin the model which basically takes the rig and tells which part of the mesh to control

    IntescyAvenger June 25, 2020 2:25 am Reply
  • BLENDER dont forget BLENDER xD

    Bahtiyar Özdere June 25, 2020 2:25 am Reply
  • I was already doing this process 😀

    Mohammad Zain June 25, 2020 2:25 am Reply
  • I did some concept art but the rest just seems complicating

    Justin YT 2007 June 25, 2020 2:25 am Reply
  • I wanted to learn this for months! Thanks! I actually did not know how do they do this before you told me about the chain of modelling then sculpting, and etc…

    Joy Nigam June 25, 2020 2:25 am Reply
  • Nice idea for a video, but I think it you have worked better with you making or showing the steps one by one with one example. It's very distracting to watch Warframe gameplay with just a couple of images to illustrate your points.

    SebLeCaribou June 25, 2020 2:25 am Reply
  • can you do skeleton of your character in zbrush and then export it to unity?

    Alex Vivat June 25, 2020 2:25 am Reply
  • Same here. I want learn to graphic design

    VitalCow June 25, 2020 2:25 am Reply
  • Thanks for the help man!

    VitalCow June 25, 2020 2:25 am Reply
  • Neat. Question; how much of this process can be done in blender?

    Timothy Scully June 25, 2020 2:25 am Reply
  • Doing 3D mainly as a hobby i can savely say…. i f***ing hate retopology and i cant even say why xD

    Beev June 25, 2020 2:25 am Reply
  • Computer arts student at uni here, as far as I've learned over the years if you're making a mesh for a game (or anything really and especially if you're rigging it) you do not want any polygons to be triangles. They need to be 4-sided shapes, not necessarily a square shape but it needs to be 4 sided. 02:45 I noticed a few triangles.

    SW June 25, 2020 2:25 am Reply
  • Yeahhhhhh no.
    You really think modern CPUs can render thousands of objects in the same scene if they were as detailed as shown in 2:25?
    Ofcourse not, I'm pretty sure they use textures to give you the illusions of depth with "normal maps" or whatever.

    Henry The Cocaine-Sampler June 25, 2020 2:25 am Reply
  • 1+ dislike for having warframe footage

    serro csc June 25, 2020 2:25 am Reply
  • Can't wait to learn this from my course

    Eric Massey June 25, 2020 2:25 am Reply
  • You forgot a step point weighing /morphs

    Cain Marko June 25, 2020 2:25 am Reply

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