All about DECALS



Everything you’ve ever wanted to know about these beautiful little things… and much, much more!

0:00 – Intro
0:22 – Leaving them for a long time
0:39 – Firing in the same place
1:01 – How many decals at once?
2:08 – The difference that shader details make
2:52 – Which setting do I recommend?
3:15 – Overlapping decals
3:27 – Why blood is a disappointment
3:44 – Effect detail settings
3:59 – Do static decals make a difference?
4:27 – Disappointing Displacements

Thanks to Jimmie P Rodgers for the free didgeridoo from here!

And thanks to xSnowmaNx for his early research into this topic

Check out my channels:
● 3kliksphilip:
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● kliksphilip:

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● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.

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Article Categories:
Game

All Comments

  • OMG HE DID IT GUYS HE DID THE THING AT 0:26 OMG!

    Geunter Shabowski June 20, 2020 8:14 pm Reply
  • after all these years I still love the 2 second joke at 0:31 that probably took at least an hour to recompile the map several times with different lighting and shoot the same bullet holes

    The Primer Minister of America June 20, 2020 8:14 pm Reply
  • since when did youtube let you divide up a video into sections?

    Spirited Spy June 20, 2020 8:14 pm Reply
  • Overwatch's system makes me sad

    xXGIMpL0rdXx June 20, 2020 8:14 pm Reply
  • 디저리둨ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

    Brandon Lee June 20, 2020 8:14 pm Reply
  • In cs source u can disable it completely

    Caesar Kenji Prawira June 20, 2020 8:14 pm Reply
  • I punched wood,it left decal
    w o w

    Dondlo June 20, 2020 8:14 pm Reply
  • displacements (if they understand correctly what they are) – need the decal texture to actually be projected onto the displacement geometry which is assumed to be more complicated than standard geometry, meaning either vertex shader for the decal quad to make it properly stick to displacement faces, or outright pixel shader projecting the decal texture per/pixel onto the displacement surface. both methods are more expensive than just slapping a quad on standard geometry (which is assumed to be simpler) and maybe just snipping off the parts of the decal quad at the points where it stops properly sticking to the geometry surface…?

    MidnightSt June 20, 2020 8:14 pm Reply
  • 0:27 i wonder… was this purely a joke, or did you actually think they might be time-based? because… if you did, I think I kinda overestimated your technical knowledge a bit.

    MidnightSt June 20, 2020 8:14 pm Reply
  • Nuh! Duh! Don!

    MEPO June 20, 2020 8:14 pm Reply
  • that day night transition was low key really cool

    Ryan A June 20, 2020 8:14 pm Reply
  • 100% incorrect.

    Nobody uses the Negev

    EpicGaming11195 June 20, 2020 8:14 pm Reply
  • What about sprays?

    Sonic_Exe231 June 20, 2020 8:14 pm Reply
  • 0:30 how tf the sun is moving

    Michael Poggers June 20, 2020 8:14 pm Reply
  • I hate sprays
    Not gun sprays like sprays on walls

    TyMacGaming June 20, 2020 8:14 pm Reply
  • Bulllet shells…

    Imie Nazwisko June 20, 2020 8:14 pm Reply
  • 966 bullets? In 966 there was something in poland! and ITS MY COUNTRY YEEEEEEAAAAAA BOIIIIIIIIIIII

    a b b y s June 20, 2020 8:14 pm Reply
  • Most games have decals that disappear a lot faster.

    jojolafrite90 June 20, 2020 8:14 pm Reply
  • bind "w" "+forward; r_cleardecals"

    m3rt June 20, 2020 8:14 pm Reply
  • 3 years late but love the aussie joke

    Jameszim June 20, 2020 8:14 pm Reply
  • 0:22 "NGH! DEH! DUH!"

    Renziel Nicdao June 20, 2020 8:14 pm Reply
  • I know more insignificant and random things about a game I don’t play then I do math

    Skinned, fried and cut up potatoes June 20, 2020 8:14 pm Reply
  • Tf2 has a way lower decal limit

    Skinned, fried and cut up potatoes June 20, 2020 8:14 pm Reply
  • vnice decals

    Equilla the Eagle - Anti-Oxigest June 20, 2020 8:14 pm Reply
  • Doesn't the amount of bullet holes have to do with your game settings?

    Carl Odelstierna June 20, 2020 8:14 pm Reply
  • "a very exciting topic"

    Evan Mickey June 20, 2020 8:14 pm Reply
  • Perhaps displacements apply as many decals as triangles it should overlap with.

    Péter Dávid Takács June 20, 2020 8:14 pm Reply
  • 3kliksphilip: makes a video about decals
    glaz mains: details

    Falbere! June 20, 2020 8:14 pm Reply

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