Everything you’ve ever wanted to know about these beautiful little things… and much, much more!
0:00 – Intro
0:22 – Leaving them for a long time
0:39 – Firing in the same place
1:01 – How many decals at once?
2:08 – The difference that shader details make
2:52 – Which setting do I recommend?
3:15 – Overlapping decals
3:27 – Why blood is a disappointment
3:44 – Effect detail settings
3:59 – Do static decals make a difference?
4:27 – Disappointing Displacements
Thanks to Jimmie P Rodgers for the free didgeridoo from here!
And thanks to xSnowmaNx for his early research into this topic
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OMG HE DID IT GUYS HE DID THE THING AT 0:26 OMG!
after all these years I still love the 2 second joke at 0:31 that probably took at least an hour to recompile the map several times with different lighting and shoot the same bullet holes
since when did youtube let you divide up a video into sections?
Overwatch's system makes me sad
In cs source u can disable it completely
I punched wood,it left decal
w o w
displacements (if they understand correctly what they are) – need the decal texture to actually be projected onto the displacement geometry which is assumed to be more complicated than standard geometry, meaning either vertex shader for the decal quad to make it properly stick to displacement faces, or outright pixel shader projecting the decal texture per/pixel onto the displacement surface. both methods are more expensive than just slapping a quad on standard geometry (which is assumed to be simpler) and maybe just snipping off the parts of the decal quad at the points where it stops properly sticking to the geometry surface…?
0:27 i wonder… was this purely a joke, or did you actually think they might be time-based? because… if you did, I think I kinda overestimated your technical knowledge a bit.
Nuh! Duh! Don!
that day night transition was low key really cool
Nobody uses the Negev
What about sprays?
0:30 how tf the sun is moving
I hate sprays
Not gun sprays like sprays on walls
966 bullets? In 966 there was something in poland! and ITS MY COUNTRY YEEEEEEAAAAAA BOIIIIIIIIIIII
Most games have decals that disappear a lot faster.
bind "w" "+forward; r_cleardecals"
3 years late but love the aussie joke
0:22 "NGH! DEH! DUH!"
I know more insignificant and random things about a game I don’t play then I do math
Tf2 has a way lower decal limit
Doesn't the amount of bullet holes have to do with your game settings?
"a very exciting topic"
Perhaps displacements apply as many decals as triangles it should overlap with.
3kliksphilip: makes a video about decals
glaz mains: details